CM

iBrood

iBrood is an interactive learning application for children between the
age of eight and twelve. The aim of our interactive system is to spread
scientific knowledge about the difference between natural and artificial breeding.
.

CONTEXT

This is my very first UX/UI project I worked on in the second semester of my studies (2016). My project partner and I chose the topic completely random by opening any page in the Lexicon. The result is an interactive prototype for children between the age of eight and twelve. The aim of our interactive system is to spread scientific knowledge about the difference between natural and artificial breeding. Since children at this age have a very short attention span, we want to communicate the information in an interesting and playful way. We used colorful icons and drawings to draw children's attention to the application.

RESEARCH

Since we wanted to design a learning application for children, it was necessary to analyze children as a target audience more closely. The attention span of children is much lower than that of teenagers or adults. So our application had to be eye-catching in some way. In addition, we informed ourselves about different chicken races and the natural and artificial brood form.

RESULT

Types - Analysis and comparison of chicken breeds (natural brood) and incubators (artificial brood).

Conditions - The user is in a room, where a hen (natural) or an incubator (artificial) is positioned. Arrows and short texts suggest how to solve tasks in order to create the optimal breeding conditions.

During the brood period - The last sub-theme of the natural brood contains the behavior of the hen during the brood-time. The artificial brood explains what happens while the eggs are in the brood for 20-21 days.

ILLUSTRATIONS

We present the information in an interesting and entertaining way by using colorful illustrations and playful tasks to focus the children's attention on the application.